Silver Palace Wiki

Grimm (Journalist)

  • Witness
  • Combat Support

Operative No. 1005 · Final stats at Lv.80, Break Tier 6 · Game data v0.10.82.1

Official profile

“Undocumented truth is really flimsy. Direct confrontation is not my thing. I fight my battles elsewhere.”

A young journalist born into the lower levels of society, he is an ambitious fellow with a mind just as sharp as his tongue.

A chronicler of modern society, never hesitating to risk danger when opportunity knocks.

Whether denouncing scandals or giving a voice to the sadly departed—

He believes that the truth is all-powerful, and it must be heard.

Final Stats

HP 5468
ATK 512
DEF 529
Crit Rate 5.00%
Crit DMG 50.00%
Amplitude Coefficient 5.00%
Amplitude Multiplier 50.00%
Stun Buildup Bonus 30.00%
Ultimate Charge Efficiency 100.00%
Break Exploit 100

Skills

Basic Attack Compact Handgun

Basic Attack Press the Basic Attack button to perform a combo of up to 5 hits, dealing Fulmen DMG. Grants 2/2/2/5/5 Camera Battery with each respective hit. The 5th hit of the Basic Attack combo will apply News Target to targets hit. Upon triggering a Perfect Dodge, press the Basic Attack button to immediately unleash the 5th hit of the Basic Attack combo. This attack can interrupt enemies. After using the Opening Move, press the Basic Attack button to chain directly into the 5th hit of the Basic Attack combo. After Parrying an attack, press the Basic Attack button to chain directly into the 3rd hit of the Basic Attack combo. Charged Attack Lv. 1: Deals Fulmen DMG and grants 5 Camera Battery. Lv. 2: Deals Fulmen DMG and grants 6 Camera Battery. Additionally applies News Target to the targets hit. Pursuit Attack After Dodging, press the Basic Attack button to perform a Pursuit Attack, dealing Fulmen DMG and gaining 2 Camera Battery. A handy tool for self-defence, and a perfect helper for gathering evidence.

Skill Photographic Proof

Skill Upon reaching full Camera Battery, press the Skill button to consume 20 Camera Battery and begin snapping rapid photos of every target in range, dealing Fulmen DMG. Upon reaching full Camera Battery, hold the Skill button to aim the camera. Release the button to consume all Camera Battery, taking rapid pictures and dealing Fulmen DMG to all targets within range. Enemies hit are inflicted with Photo Evidence for 15s. If the target is has News Target, it is replaced with Full Exposé that lasts 15s. Photo Evidence reduces the Fulmen RES of enemies by 5%. Full Exposé reduces enemies' Fulmen RES by 15%. Max Camera Battery: 40 Camera Battery gained per second: 4 The most valuable evidence must be captured on film—for the camera never lies.

Ultimate Airborne Scoop

Ultimate Upon reaching full charge, press the Ultimate button to leap into the air and pull off a string of difficult snapshots, dealing massive Fulmen DMG. Hitting an enemy refreshes the duration of their Photo Evidence or Full Exposé to 40s. "It's time everyone saw you for what you truly are... Evil!"

Tactical Assault Undercover Inquiry

Tactical Assault Switch in the selected character while having sufficient Reactor Energy to deal Fulmen DMG. If attacked during this time, Grimm counters and interrupts the enemy, gaining 40 Camera Battery. There will always be those willing to brave danger in pursuit of the truth, capturing it all through the lens of their trusty camera.

Passive Skill Live Recording

Applying Full Exposé with skills grants a 5% Fulmen DMG Bonus to the whole team for 40s. "Of course the whole thing's going on tape. Being a journalist is a terribly hazardous thing, after all."

Psyches

Psyche Psyche I Mouthpiece or Propagandist?

Full Exposé reduces enemies' Fulmen RES by an additional 5%.

Psyche Psyche II The Spotlight Effect

When Grimm's skills hit an enemy with Full Exposé, he deals an additional 10% Fulmen DMG to the target.

Psyche Psyche III Spiral of Silence

When battle begins, the Amplitude Multiplier of all characters on the team except Grimm is increased by 45%.

Psyche Psyche IV The Three Languages

Upon using Tactical Assault, Grimm's ATK is increased by 10% for 10s.

Psyche Psyche V The Singing Bone

After Grimm uses his Ultimate, he increases the Fulmen DMG of all characters on the team by 15% for 40s.

Psyche Psyche VI True Accounts

Upon parrying an enemy attack, Grimm leaves a grenade at his location that deals 30% Fulmen DMG. His Basic Attacks deal +75% DMG to enemies with Full Exposé.

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