Silver Palace Wiki

Progression

Daily and Weekly Routine

City Roaming to 100 Steps, the one Case Review claim that matters, City Property upkeep, Acquaintance gifts, and the weekly Hilbert's Hotel runs — the whole loop in one checklist.

CBT2 observed Updated November 14, 2026 3 min read

A High Peers tavern where gossip and clues gather after dark.

A High Peers tavern — gossip and clues gather here after dark. Official still from “The Science of All Things — Local Edition: Morgue Street”, © Elementa Games.

Once the opening story hands you the keys to the city, Silver Palace runs on a loop: two regenerating bars, a daily task track, one claim per day on boss rewards, and a weekly roguelike. Everything below is CBT2-observed from the Dichotomy test unless marked otherwise — caps and income are exactly the kind of numbers that change at launch, and every change will be logged here after December 14.

The two bars

Bar Spent on Cap (CBT2)
Vitality EXP, Motive upgrade materials, bosses 240 shown on screen; regen rate not published
Free Time City Affairs minigames — cards, the Coffee House, horse racing Capped; regen rate not published

The one rule that outlives every balance patch: a capped bar is wasted progress. Spend before you log off, even if you spend it imperfectly.

Daily checklist

  • Spend Vitality — EXP and material runs, plus the Case Review boss fight if you have a claim.
  • Make the one Case Review claim. You can fight Case Review bosses as often as you like, but only one reward group can be claimed per day — make it a boss you actually need materials from.
  • Push City Roaming to 100 Steps. The daily task track fills a Steps meter; community guides put the milestone chests at 100 Steps. Logging in plus one Hilbert’s Hotel run covered most of the meter in beta.
  • Claim City Property output and reassign assistants. Property bought early pays out every day — see the next section.
  • Send Acquaintance gifts up to the daily cap. Gift preferences vary per character; gifts are cheap affinity and affinity is progress.
  • Spend Free Time on whichever City Affairs minigame you are not sick of.

Weekly checklist

  • Hilbert’s Hotel, about two runs. The weekly roguelike: one controlled character plus three supports, with a Membership Privileges tree that grows between runs. Beta clear guides put a full weekly clear at about two runs.
  • Thought Experiment, the ten-floor timed climb, if your second team is ready — later floors expect one.
  • Restock anything the week’s cases consumed — tracks, tools, and patience.

City Property: start it early

City Property is the quiet engine of progression. Buy a property as soon as the system opens, upgrade it, and assign an assistant; in the beta this was a main passive source of scarce upgrade materials. The spend-first order for its output, and the shop tabs that matter, belong to a full guide once launch numbers are public — for now: own property, feed it, collect daily.

A busy coffee house between shifts — Free Time and City Affairs tone.

A busy coffee house between shifts — the tone of Free Time and City Affairs. Official still from “The Science of All Things — Local Edition: Morgue Street”, © Elementa Games.

What launch will change

Pity ceilings, energy caps, and currency income were all marked “testing reference” in the beta. When the launch client lands on December 14, 2026, this page gets re-verified line by line — check News for the launch-week patch notes, and gacha and resources for where the crystals you saved should go.

Last verified November 14, 2026, against Dichotomy beta coverage. Every cap on this page is CBT2-observed and subject to change at launch.

Last verified November 14, 2026 against the sources stamped above. Newer official words land in News first.