Metal-Blooded beasts
Savage creatures hidden in plain sight throughout the metropolis — they pass for ordinary citizens until exposed by the touch of high-purity Silverium, which grants monstrous strength and a feral, unhinged lust for violence.
World · Place
Silvernia: a city at the junction of prosperity and decline, where liquid Silverium lights a Victorian golden age and the shadows between districts keep their own accounts.
Liquid Silverium made the city rich fast, and each district grew its own character in the rush: bright and easeful at the center, crowded and improvised at the edges. The official world copy names the tension outright — the city stands at the junction of prosperity and decline, and reality and fable blur here. That blur is where the cases live.
The bright district: wealth, comfort, and celebration, watched over by the Spire (CN server: 极锥, EN name not announced) — a cone-shaped reactor that turns liquid Silverium into electricity, the spine of the city's power grid. The CN-server official copy is unsentimental about it: High Peers is not clean, only not yet toppled. Its residents celebrate and pursue pleasure, and turn a blind eye to the inhuman things that hide their names among them.
A vital thoroughfare connecting multiple districts — "a sprawling crucible in which those of all social spheres and distant lands converge", per the official Morgue Street article. It is a hornet's nest of rival factions where no single power has ever taken full dominance: a fragile equilibrium, each standoff leaving the street poised between lethal peril and boundless opportunity. Three landmarks anchor it:
On the city's edge, the incinerator's underground structure connects to the smelting plants' wastewater pipes (CN server: 边郊焚化炉, EN name not announced). Years past maintenance, everything there is half-collapsed; metal waste cools, re-ignites, and cools again. The official CN appendix describes silent water erupting with heat where nobody is watching — the thumbnail of the whole city, and the stage a climax case deserves.
Three hostile camps were formally introduced with the Morgue Street article (official EN copy; the article notes the materials are work-in-progress and not final quality):
Savage creatures hidden in plain sight throughout the metropolis — they pass for ordinary citizens until exposed by the touch of high-purity Silverium, which grants monstrous strength and a feral, unhinged lust for violence.
A notorious criminal syndicate haunting every corner of High Peers — a loose, chaotic coalition of smaller street gangs flying the same banner. Their hierarchy is fractured; their numbers make them lethal anyway.
A ragtag band of petty thugs lurking in streets and alleyways, always on the lookout for trouble to stir and pockets to pick — the small predators every big one feeds on.
Sources: the official Morgue Street article (EN) and the CN-server official world appendices compiled before December 14, 2026. CN-only names are marked where they appear; this page re-checks against the localization after launch.