Silver Palace Wiki

Notices

Silvernia News: "Dichotomy" Beta Test Feedback and Optimization

Dear Detectives,

Thank you for your continued interest in and support for Silver Palace!

During this test, we received enthusiastic feedback from all of you. These valuable opinions have not only given us a clearer direction for our efforts, but have also provided us with the motivation to keep moving forward. We will continue to refine the existing content while exploring more possibilities in terms of gameplay, striving to bring everyone a richer and more enjoyable gaming experience.

After carefully reviewing and organizing everyone’s suggestions, we have outlined the key areas of optimization for the next stage, covering Combat Optimization, Narrative Experience, Open-World Experience, and Performance Optimization.

Combat Optimization

Camera & Target Lock-On

We received considerable feedback regarding encounters with groups of enemies, flying enemies, and fast-moving enemies. We will continue to refine enemy placement and camera movement rules, further improving visibility and target control during combat. Our goal is to make it easier for Detectives to naturally observe the battlefield and respond calmly to incoming attacks.

Hit & Feedback

We also received plenty of valuable feedback regarding the overall impact and feel of combat. Moving forward, we will continue polishing animations, visual effects, sound effects, enemy hit reactions, and other aspects of combat. We will also strengthen the visual and tactile identity of different characters and weapons, making attack feedback clearer, more cohesive, and more satisfying.

Combat Information & Guidance

Some combat information is currently not presented as clearly or intuitively as it could be. For example, when using Support characters, it can be difficult to immediately recognize the effects of their buffs. The effects of the Reactors, Catalysts, and certain buff states can also be easy to overlook during combat.

To address this, we will make comprehensive adjustments to the combat interface and tutorial guidance. We will continue improving explanations of mechanics, status information, and visual feedback to help Detectives better understand each character’s strengths and develop effective combat strategies.

Narrative Experience

Dialogue History

We will add a Dialogue History feature in a future update, allowing Detectives to review previous conversations at any time and revisit important case details without missing any clues.

Main Story Presentation

We will continue improving the presentation of the main story, including visuals, stage flow, sound effects, animations, and other elements. Our goal is to strengthen immersion and deliver a more engaging audiovisual experience, while also making each stage feel smoother and more cohesive.

For certain main-story gameplay sequences, such as stealth and assassination, we will also make adjustments to controls, camera behavior, sound effects, and other aspects to improve the overall gameplay experience.

In addition, we plan to increase the frequency with which detective-related mechanics, such as the Revealer Light, appear throughout the story. We will also introduce more interesting stage content to further enrich the main-story experience.

Deduction Quests

To provide Detectives with a more engaging deduction experience, the developers have specifically designed a deduction quest gameplay mode “Curious Deductions”, which features multiple branching endings. We will continue introducing similar content in the future, bringing you more compelling stories and cases to uncover.

Open-World Experience

Open-World Aesthetics and Atmosphere

We hope to create a more layered and immersive Silvernia through the distinct characteristics, lighting, and environmental details of each area.

During this test, we paid close attention to your feedback regarding the city’s atmosphere, the visual identity of different areas, and overall graphical presentation. In future versions, we will continue refining the open-world environments, expand the number of accessible interior spaces, and further polish the city’s ecology, regional characteristics, lighting, and environmental details. We hope these improvements will make Silvernia feel more authentic and immersive.

We will also further refine the appearance and behavior of NPCs, making them better reflect their professions and personalities. By strengthening the city’s ecosystem and adding more everyday details, we hope to bring even more life to Silvernia.

Open-World Movement & Exploration

In Silver Palace, we want to provide Detectives with a greater sense of freedom when exploring the city through a variety of movement options.

We carefully listened to your feedback regarding movement controls, exploration content, and environmental interaction during this test.

In future versions, we will continue improving the riding and flying experience of the Silverium Pegasus. We will also add more collectible resources and interactive elements throughout the city, while improving map information, exploration guidance, and camera controls. Our goal is to make exploring Silvernia more varied, intuitive, and fluid.

Performance Optimization

During this test, we also identified a number of areas where the game’s performance still requires further optimization.

We will continue working on performance improvements and device compatibility to further enhance the game’s visual performance. While ensuring that exploration remains smooth and natural, we hope to allow Detectives to fully appreciate the beautiful scenery of Silvernia. In future tests, we will also introduce a mobile version, allowing even more players to experience the world of Silver Palace.

Once again, thank you for your attention and support during the”Dichotomy” Beta Test. It has been our great honor to accompany you through this journey in Silvernia. Our developers are continuing to polish and iterate on the game, and we sincerely hope to bring everyone an even better experience in the future.

We look forward to meeting you again in Silver Palace and witnessing many more extraordinary stories together.

Source: Elementa Games — official announcement